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Thread: SGTLS Tokra Server Discussion/Information

  1. #1
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    Default SGTLS Tokra Server Discussion/Information

    As many of you know with SGTLS being a very new and small gaming community the only clan currently producing any new content (in the form of ported/hacked maps) is the Tokra clan.

    Due to our servers regulars consistently requesting maps they have played on the Tokra server I requested that they share their plug-in map specific files they are using to use other Stargate mod maps on their server in order that the US player base could play on the maps on our server and so that it might further the mods popularity in the western hemisphere.

    With that said their response was as follows:
    Quote Originally Posted by s T i v E
    sorry we dont have interest to share stuff with other peoples
    Almost all of the US player base cannot play on their server due to their ping and the clan using a high ping kicker.

    With that said, I do not recommend that you frequent their server (if you even can) due to their unwillingness to help further the mod.

  2. #2
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    Update:

    It looks like they are moving on to another mod (Stargate Worlds maybe) or closing up shop based on the reply I got to my reply from the above stated response.
    Quote Originally Posted by s T i v E
    Thank you for the luckwishs but the tokra server will be completle deletet on 16.6.09.
    Maybe we make the Maps Public but i think not !]
    I replied to them appealing to the point that they should help further the mod by releasing their maps they made for it even though it plainly was stated they probably won't.

    It will be said to see the server go as it's pretty much the only one that has any sort of new content (because they had members with the know how to port over maps).

  3. #3
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    WELL FUCK THEM IN THE ASS if you get me the maps I'll decompile and add the proper entities.

  4. #4
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    ROLF 82694!

    I already have most of the Tokra's server maps as I was trying to use stripper to remove/add the entities needed for the maps (which they have been using from other mods on their server).

    I think they only have two original maps which are still in the beta stages. I'll have to download whatever maps I don't have already that is currently in their rotation so we can use them, if needed. Almost all of them are just 'ports' from other source mods (stargate legecy, Stargate TC2 & CS;S).

    In regards to decompiling the maps and then adding in the needed entries it's not really worth it unless it's a unique map.

    Porting other source/star gate maps to the mod is cool if they are really good and have functioning star gate/rings but with them just being plain death match it isn't near as fun to play and isn't they way the maps where intended to be (they should all be objective based).

    I have got Hammer setup for SGTLS finally and as soon as I have time to get a feel for it will I will start working on completing a map currently on our server (which the mapper was kind enough to release his .vmf source file for the map [which is just barely 1/3 complete]).

  5. #5

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    I still say you should get in some of those TC2 maps. I love gate dialing maps.

  6. #6
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    I would love to be able to include some of the other stargate mods maps the ToKrA are using on their server (with working gates/rings) on our server [which they have ported over using a server side plug-in]. I don't like the idea of running a bunch of death match style maps but it would be nice to have new maps to play on between the default objective style maps in our servers rotation.

    If this where to happen it would require that they share with me the custom configuration files they are using (server side) to include any custom models/materials/sounds which are referred to as well. Unfortunately, they make it pretty clear they do not wish to share their custom content even for the betterment of the community as a whole (which is very disheartening).

    This weekend I'm going to make sure I have downloaded all the maps I see in their current rotation (I think I have most of them already and we have some on our server already as well because I have been working on trying to get them to work like are). With that said though, they will do me no good unless I have the materials/models/sounds they each need and the configuration files for the server side plug-in (which puts in the SGTLS game info, the team spawn points and strips out any entities that are in it that not in our mod [I.E. TC2 gate/jumper].

    If I am able to figure how to do it myself (I'm about 1/2 way there) then I will definitely be working on getting some of the better source maps jerry-rigged to be able to play on death match style on SGTLS until new maps are released.
    Last edited by 417; 05-14-2009 at 07:14 AM. Reason: Fixed a typo and added additional information...

  7. #7
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    They are running,

    1- MetaMod 1.7.0
    2- SourceMod 1.2.0
    3- stripperv1.1b

  8. #8
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    And your point is 82694?

    That's what is installed on our SGTLS just not currently running as I don't have time to mess with it currently.

    Take at look at our SGTLS servers files, you'll see a handful of maps that run on the tokra server and several map.cfg files in the strippers file set which I was trying to get to work like the Tokra have setup on their server.

    I think I'm missing a key element in regards to the SGTLS mod info entities which is keeping me from being able to have both teams spawn correctly. I just haven't been able to find the time to mess with it more yet (when you put in all the game info in using stripper it crashes the server).

    I'm hoping to get more time to mess with it this weekend (maybe). I really need to do it on my server here at the house though because when I do it on our regular server people join it to much (when I'm trying to test it out changes made to the mapname.cfg).

    I'm sure I'll figure it out eventually when I can find the time to do it. Give it a shot if you want. Once the right mod info that needs to be put in the map is determined the map.cfg files I already made (for 3-4 maps) should work just fine.

  9. #9
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    I re-enabled Stripper on the server and updated the tlsdm_dust2 map configuration file and OMG it looks like I might have finally got it to work.

    I've noticed that it will work sometimes but not others with no changes being made to the configuration file though. Not sure if it's the stripper plug-in not working correctly because the server has crashed or what.

    If I finally have figured out how to do the config files then I can start doing it to other source maps. Just will have to test it some more on dust2 and see how it works. If it works then I'll see if I can see if I can get the TC2 maps going that I already completed the spawn points on.
    Last edited by 417; 05-14-2009 at 07:40 PM. Reason: Uppdated Info & fixed typo's 417

  10. #10
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    Quote Originally Posted by 417 View Post
    And your point is 82694?
    YOUR GAY



    By reolying in this thread in any shape or form you agree that I am right.

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