snoozer102
01-25-2010, 12:59 PM
So I was playing KF last night and it all of a sudden crashed while switching maps. It gave me a critical error and a bunch of jibberish that i could copy with the option to "send bug". I didnt think anything of it until i tried to play today and the same thing happend 3 times in a row. Im not to computer savvy so technical jargon without explanation of what I'm supposed to do probably wouldn't help a whole lot...but heres the message that it gives me when it crashes...
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 1834 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600M GT (7597)
Bad export index 6416/3385
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 4127872)) <- TArray<< <- UModel::Serialize <- LoadObject <- (Model kf-defence-b2.Model222 4127872==4127872/6369698 3242884 1733700) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level kf-defence-b2.myLevel 4127872==4127872/6369698 70941 1735) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level kf-defence-b2.MyLevel kf-defence-b2) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 1834 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600M GT (7597)
Bad export index 6416/3385
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 4127872)) <- TArray<< <- UModel::Serialize <- LoadObject <- (Model kf-defence-b2.Model222 4127872==4127872/6369698 3242884 1733700) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level kf-defence-b2.myLevel 4127872==4127872/6369698 70941 1735) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level kf-defence-b2.MyLevel kf-defence-b2) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free