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417
05-11-2009, 08:07 AM
As many of you know with SGTLS being a very new and small gaming community the only clan currently producing any new content (in the form of ported/hacked maps) is the Tokra clan.

Due to our servers regulars consistently requesting maps they have played on the Tokra server I requested that they share their plug-in map specific files they are using to use other Stargate mod maps on their server in order that the US player base could play on the maps on our server and so that it might further the mods popularity in the western hemisphere.

With that said their response was as follows:
sorry we dont have interest to share stuff with other peoples

Almost all of the US player base cannot play on their server due to their ping and the clan using a high ping kicker.

With that said, I do not recommend that you frequent their server (if you even can) due to their unwillingness to help further the mod.

417
05-11-2009, 03:02 PM
Update:

It looks like they are moving on to another mod (Stargate Worlds maybe) or closing up shop based on the reply I got to my reply from the above stated response.
Thank you for the luckwishs but the tokra server will be completle deletet on 16.6.09.
Maybe we make the Maps Public but i think not !]

I replied to them appealing to the point that they should help further the mod by releasing their maps they made for it even though it plainly was stated they probably won't.

It will be said to see the server go as it's pretty much the only one that has any sort of new content (because they had members with the know how to port over maps).

82694
05-11-2009, 08:06 PM
WELL FUCK THEM IN THE ASS if you get me the maps I'll decompile and add the proper entities.

417
05-12-2009, 07:46 AM
ROLF 82694!

I already have most of the Tokra's server maps as I was trying to use stripper to remove/add the entities needed for the maps (which they have been using from other mods on their server).

I think they only have two original maps which are still in the beta stages. I'll have to download whatever maps I don't have already that is currently in their rotation so we can use them, if needed. Almost all of them are just 'ports' from other source mods (stargate legecy, Stargate TC2 & CS;S).

In regards to decompiling the maps and then adding in the needed entries it's not really worth it unless it's a unique map.

Porting other source/star gate maps to the mod is cool if they are really good and have functioning star gate/rings but with them just being plain death match it isn't near as fun to play and isn't they way the maps where intended to be (they should all be objective based).

I have got Hammer setup for SGTLS finally and as soon as I have time to get a feel for it will I will start working on completing a map currently on our server (which the mapper was kind enough to release his .vmf source file for the map [which is just barely 1/3 complete]).

Jeren
05-13-2009, 08:41 AM
I still say you should get in some of those TC2 maps. I love gate dialing maps.

417
05-14-2009, 07:10 AM
I would love to be able to include some of the other stargate mods maps the ToKrA are using on their server (with working gates/rings) on our server [which they have ported over using a server side plug-in]. I don't like the idea of running a bunch of death match style maps but it would be nice to have new maps to play on between the default objective style maps in our servers rotation.

If this where to happen it would require that they share with me the custom configuration files they are using (server side) to include any custom models/materials/sounds which are referred to as well. Unfortunately, they make it pretty clear they do not wish to share their custom content even for the betterment of the community as a whole (which is very disheartening).

This weekend I'm going to make sure I have downloaded all the maps I see in their current rotation (I think I have most of them already and we have some on our server already as well because I have been working on trying to get them to work like are). With that said though, they will do me no good unless I have the materials/models/sounds they each need and the configuration files for the server side plug-in (which puts in the SGTLS game info, the team spawn points and strips out any entities that are in it that not in our mod [I.E. TC2 gate/jumper].

If I am able to figure how to do it myself (I'm about 1/2 way there) then I will definitely be working on getting some of the better source maps jerry-rigged to be able to play on death match style on SGTLS until new maps are released.

82694
05-14-2009, 08:16 AM
They are running,

1- MetaMod 1.7.0
2- SourceMod 1.2.0
3- stripperv1.1b (http://www.bailopan.net/stripper/)

417
05-14-2009, 06:17 PM
And your point is 82694?

That's what is installed on our SGTLS just not currently running as I don't have time to mess with it currently.

Take at look at our SGTLS servers files, you'll see a handful of maps that run on the tokra server and several map.cfg files in the strippers file set which I was trying to get to work like the Tokra have setup on their server.

I think I'm missing a key element in regards to the SGTLS mod info entities which is keeping me from being able to have both teams spawn correctly. I just haven't been able to find the time to mess with it more yet (when you put in all the game info in using stripper it crashes the server).

I'm hoping to get more time to mess with it this weekend (maybe). I really need to do it on my server here at the house though because when I do it on our regular server people join it to much (when I'm trying to test it out changes made to the mapname.cfg).

I'm sure I'll figure it out eventually when I can find the time to do it. Give it a shot if you want. Once the right mod info that needs to be put in the map is determined the map.cfg files I already made (for 3-4 maps) should work just fine.

417
05-14-2009, 07:37 PM
I re-enabled Stripper on the server and updated the tlsdm_dust2 map configuration file and OMG it looks like I might have finally got it to work.

I've noticed that it will work sometimes but not others with no changes being made to the configuration file though. Not sure if it's the stripper plug-in not working correctly because the server has crashed or what.

If I finally have figured out how to do the config files then I can start doing it to other source maps. Just will have to test it some more on dust2 and see how it works. If it works then I'll see if I can see if I can get the TC2 maps going that I already completed the spawn points on.

82694
05-14-2009, 10:03 PM
And your point is 82694?

YOUR GAY



By reolying in this thread in any shape or form you agree that I am right.

417
05-16-2009, 02:09 AM
By reolying in this thread in any shape or form you agree that I am right.

Humm I am replying to this thread not reolying so I must not be what you think...



To get back on subject, I did indeed figure out the missing link that was keeping me from hacking other source maps to run on SGTLS using the server side plug=in 'stripper'.

Thus far I only have hacked the TOKRA's maps which now have now been put on our server.

I'll be putting a few of them in the rotation. I plan on alternating objective and death match maps (which means I will add three of them).

All the maps will be available in map list for admins to be able to load if they want.

With that said, you have been warned that some of them are small, some are missing textures and one of them is freaking insane huge (but cool).

The new death match maps on our server (and on our fast download) are as follows:
tls_jejebond_abydos_v1 - Hack from the CS:S Map - [134MB] The map is huge but is pretty cool and worth the download (go grab a snack and use the restroom and take your time).
tlsdm_dust2 - CS:S standard map port minus the trash and barrels (no rings/stargate)
tlsdm_moebius_b2 - Stargate Death Match Port
tlsdm_sgtc2_forest - TC2 port minus the TC2 entities
tlsdm_sgtc2_temple - TC2 port minus the TC2 entities
tlsdm_sgtc_stargate_b2 - TC port
tlsdm_stargate_gamma_site_b1 - CS:S Stargate Map Port
tlsdm_stargate_solitudes_b1 - CS:S Stargate Map Port

THANKS goes out to the TOKRA clans map makers that found the maps, hacked them to be used on their server which then gave me what I needed to do the same thing.

One thing I don't like about doing these map ports is the maps can only be Death Match and you can only strip out entities our mod doesn't recognize and put in simple things like props. You can't add star gates/rings unless you remake the entire map (which I don't have time to do).

I also don't like that running the server side plug-in makes the map change time for the server ridiculously LONG.

When there is enough content to run just objective maps then just those will be run and then maybe we will put up another server that just uses Death Match style maps (provided people donate the funds to pay for it).

Now that I have this figured out how to do this I will start working on porting the other working source platform Stargate maps I can find (ones with working rings/stargates).

They won't look near as good as the compiled SGTLS maps but they will be able to be played on and have star gate functionality. My first set will be the CS:S maps that the Mapper Alliance made, then the cooler TC2 maps and then I'll look into doing other maps that fit the star gate theme from DM and CS:S.

The process of hacking a map takes 2-4 hours to do per map and then it requires testing before it can be added to our primary server. My time is limited so it's going to take me a while to get maps hacked, tested and put on the server.

My testing server info is as follows (in case you want to mess around on it while it' up):
IP # 68.35.15.99:27015
Password: AE

P.S:
I will usually only have it up when I am testing a new map port or server side plug-in or if my kid is playing on it with his friends.

I will eventually be creating an informational post on how to hack maps for posting on this forum so others can learn how to do it and a post with links to the maps I have hacked and their specific configuration file to make them run in SGTLS.

417
06-01-2009, 12:15 PM
Update: June 1st

The Tokra server will only be up for 15 more days. It's actually been down intermittently so I actually thought it was down already. It's running a map on it tlsdm_stargate_b7 which they neglected to put on their fast download so no one can join it (unless they have the map) and people have asked about on the main IW/SGTLS forums.

I have logged quite a few more hours into the hacking of maps at this point. I have figured out how to do it pretty much with the exception of adding actual objective points (I hit a brick wall with it due to not being able to define the capture point area using the server side plug-in).

I have added additional maps to the server that I have 'hacked' to work with SGTLS which are custom DM maps made by the UK Sanctuary clan. They are really nice maps so if you haven't already checked them out I suggest it (they are in the rotation).

As I stated earlier when time allows I will create a post on hos to Hack maps and a separate post with the maps I have hacked for other server administrators to be able to download them.

At this point I have completed all the maps I have access to that the Tokra server has in their rotation in an attempt to be able to provide play on them once it closes for the community as a whole.

Jeren
06-10-2009, 04:03 PM
At least they're playable. Now we just need the TLS community to make some fresh, objective maps and we're all set!

417
06-11-2009, 08:11 AM
I am actively tracking all the maps currently being made by SGTLS community members. One of the maps is in our rotation even (second public beta release version).

I have offered every community member who is working on a map assistance with it in regards to hosting and testing (private/public).

There are currently multiple maps being actively worked on which is a good sign the mod's activity is picking up (there is also some new 24/7 servers as well!).